Recent work
A small sample of pieces from the last year, organised by work type. Full portfolio available on Instagram, DeviantArt, and YouTube (process videos). Etsy shop carries the current physical-bead range.
Commercial illustration
- Indie roguelike sprite set — full sprite sheet for a Steam-launching indie roguelike. 64×64 character base, eight enemy variants, animated tile work. Indie studio in Berlin, 2025.
- Editorial pixel-art illustration — feature illustration for a digital magazine piece on retro game preservation. 1200×800 final, hand-pixelled.
- Social-media campaign for a small games-history podcast — twelve weekly themed pixel-art tiles plus animated GIF promos.
- Book cover for an indie sci-fi novella — pixel-art cover with smooth-vector typography overlay. Pixel resolution 256×384.
Pixel-art commissions
- Family portrait series — three pixel-art family portraits in retro JRPG style, framed for a couple's anniversary gift.
- Pet portraits: about a dozen pet portrait commissions in the last year. 96×96 base resolution, animated idle pose.
- D&D character sprites — a steady trickle of commissions from tabletop players who want their characters in 16-bit style.
- Twitch overlays and emotes — custom emote sets for small streamers.
Bead sprites (Perler / Hama)
Bead-sprite work goes through the Etsy shop in rotating drops. Each piece is hand-placed, bead by bead, on a peg board and fused with an iron. Larger pieces can take several hours; the largest piece I've made was a 5,000-bead landscape that took two weeks of evenings.
Current rotation includes:
- Original-design plant sprites — pixel art of common houseplants, scaled to coffee-mug coaster size.
- Custom name plaques — alphabet-based name pieces in custom colour palettes.
- Game-inspired pieces (where licensing allows), mostly classic-era retro game inspirations, careful to avoid copyrighted character pieces.
- Holiday seasonal pieces — Christmas, Halloween, Easter ornaments and decorations.
Personal projects
Outside commission work, my personal practice mostly lives on DeviantArt and YouTube. Recent personal projects:
- Retro JRPG remake studies — re-imagining 16-bit JRPG screens in modern pixel-art techniques.
- Animated bead-sprite tutorials — YouTube videos walking through how I plan, palette, and assemble bead pieces.
- Pixel-art landscape series — ongoing series of landscape pieces, one per month, sometimes turned into bead-sprite physical versions.
Process videos
The YouTube channel has long-form process videos: pixel-art commissions from sketch to final, bead-sprite assembly, and the occasional tools tutorial (palette management in Aseprite, peg-board organisation for bead work). Videos go up roughly once a month.
Pricing reference
Rough pricing for commission work:
- Small pixel portrait (64×64, single character, simple background): $80–$140
- Animated avatar (idle + walk cycle, 96×96): $180–$280
- Game asset sprite sheet (8–12 frames, character + idle cycle): $300–$600
- Editorial illustration (one-off, scaled by use rights): $250–$1,200
- Small bead sprite (under 200 beads, e.g. coaster size): $25–$45
- Medium bead sprite (200–1,500 beads, framed): $55–$180
- Large bead piece (1,500+ beads, mounted): $200–$500+
Commission availability
Commission slots open most months. The booking calendar is on the website (when this directory becomes the live portfolio) or via DM on Instagram. For the bead-sprite side, the Etsy shop announces drops about a week before they happen.